Social Media: Global Report

The Social Media: Global Report covers the state of social media applications on social networks. This report includes analysis and discussions of the following topics:

- Reach
Unique traffic.
- Audience Profile
Demographics and sociographics breakdown. Interest clouds.
- Engagement
Impressions. Average page views per user. Return users.
- Growth
New Users. Churn Rates. Viral Factors.
- Monetization
CPM and CPA revenue potential.
US Audiences on Dominant Social Networks
 
Facebook
MySpace
hi5
Bebo
Size
250 million
114 million
70 million
40 million
Gender
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Age Distribution
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Case Study: Facebook

The following chart highlights the overall health of the Facebook application economy since January 2008, showing weekly averages in daily unique active users. Fluctuations in the data reflect seasonal changes (e.g. slower traffic in beginning summer months of June and July). While it may seem that growth in application users has slowed, dA research shows that an increasing percentage of these users are becoming deeply engaged a smaller group of high quality applications, especially as the richness and user experience of these applications have improved over time.

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Social Media Evolution

In May 2008, during our keynote presentation at the Interplay Conference for social games in San Franciso, we highlighted the evolution of social media applications on Facebook from Generation 1.0 to Generation 2.0.

Generation 1.0 applications such as Vampires and Zombies represented the simplest form of social games using a very lightweight messaging game mechanic. For instance, in Vampires, you would go around "biting" your friends. These type of applications are all variants of Facebook's internal "poke" feature where users can "poke" their friends. In addition, the development cycle on these applications were short. Really short. Days or even hours.

In the Generation 2.0 era, social media applications -- like Mob Wars, Pet Pupz, and Friends for Sale! -- have gotten far deeper, higher quality, and overall more engaging and longer lasting. Game mechanics are more sophisticated, often requiring users to complete several tasks before advancing to a new level or receiving a new reward or bonus. Futhermore, the social graph is built directly into the gameplay itself, meaning that the game relies heavily on a user playing with his or her friends. Development cycles are now in weeks and months (though still shorter than the traditional online gaming industry). Like all emerging industries, these strong trends only make the future of social games more exciting and promising.

Application Lifecycle
All products and applications have a lifecycle or lifetime -- think Walkman to MP3 Player to iPod, VCR to DVD, Yahoo to Google. Social media applications are no different. Rather, the length of the lifecycle is what sets social media apar...
Timing and Seasonal Effects
Timing and seasonal changes do have significant impact on application growth. The case study presented on the left illustrates the effect of summer on three related ...
Effect of Application Type and Topic
Application type (e.g. gift, pet, messaging) and topic (e.g. video games, sports, politics) serve as high level indicators of an application's future potent...
Effect of Cross Promotion and Virality
...From our own case studies, the choice of seed application for new applications is crucial in determining the success rate of cross promotion...